Here are the runners for this race: pick one, and get yourself stuck in. But a properly designed collectable card game on iOS is such a joy that it would be a shame not to have one as part of your gaming CV. This is all from experience, given the way that Hearthstone has taken over my life. So you want to make sure you're backing the right horse before putting your money down. You could be playing this thing for months, or years. On the other hand, that makes it even more important that you select the best for your tastes before you get stuck in. 12 best relaxing games for iPhone and iPad.The idea that you need more than one in your life is verging on dangerous. Even an entire lifestyle in some cases, with the addictive qualities involved. Friendly fire happens when a player injures or kills a teammate using their Agents ability. This might seem like a crazy list to compile.Īlmost any collectible card game or card battler ought to have enough content to be almost a hobby unto itself. Queue dodging is when a player leaves the Agent select screen by disconnecting from the server, causing their team to be down a member when the match begins. Lowering it helped.Updated on June 29th, 2023 - re-checked the list The higher delay reduced my dps and felt clunky, as it did with him. Not spamming your abilities will also reduce the risk of RSI.You must be the one melee who doesn't spam his next button 10 times during the gcd. If you get any kind of latency spike your dps will go down, especially during adrenaline rush. I'd recommend not shortening the spell queue. Not spamming your abilities will also reduce the risk of RSI. During AR the queue window starts when the GCD swipe is at 6:00. This is ESPECIALLY important during Adrenaline rush because the GCD is only 0.8sec during AR so if you spam for too long, you'll queue the ability for this and the next gcd, causing your ability to double fire, potentially wasting combo points. Tonkah seems to be confusing a very old client limitation that was fixed in TBC. Press your next ability ~1/4sec before the GCD ends (when the GCD wipe is at 9:00) and press the ability EXACTLY once. SpellQueueWindow only affects the GCD, which is tracked client-side and not delayed by latency. The key to handling spell queueing is to NOT spam your abilities. ![]() This is MUCH more likely to happen if you set a low Spell Queue Window and spam your ability near the end of the GCD. If you shorten the queue window and are even a very little bit late, then by the time the server gets your input, the gcd has ended, and you have some amount of time of energy regen, and if during high energy periods (AR, especially with broadside, BT, BR, or S&C), that's time that you are overcapping energy. This will cause your attack to trigger AS SOON AS the gcd ends on the server. What spell queueing does, is whenever you press an ability during that window (which is Xms before the end of the GCD), it will queue the ability up on the server. Adapt and take advantage of the feature of the game. If you get any kind of latency spike your dps will go down, especially during adrenaline rush. With spell queuing this is not necessary. The in game commands it gives near the end completely fixed this issue for me.I'd recommend not shortening the spell queue. If this is what you're talking about, I'd suggest checking out this website: They added some sort of spell queue, where, I personally, was seeing delayed combo points, and sometimes it would pop my abilities far after I wanted them to, causing lost combo points. If the delay youre experiencing is NOT your network, (IE random lag spikes), I also have had this problem in the past.
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